Its weakness is obviously Zenyatta and arguably Widowmaker who’s often out on a limb. This team is built around Zarya the mutually beneficial roles that they all play. Attacking teams are so occupied with what’s ahead of them that not watching their backs is usually fatal. We’re over simplifying the role of an excellent Reaper, but this is his forte. He’s an absolute menace to heroes that need to focus on steady aim: Hanzo and McCree.īasic Job: Spot targets, Shadow Step beside them, Wraith Form to safety, rinse and repeat. Reaper can Shadow Step beside Bastion and Torbjörn to finish the job that Widowmaker started. Why Reaper: Similar to Tracer, but more clear-cut enforcement than harassment. Constantly harass any Hanzo, Reaper and McCree that the attackers have brought to the map. 100 percent major ally.īasic Job: Scoot around the map, flanking attackers, shepherding frustrated pursuers into the reach of Zarya’s Particle Beam and in sight of Zenyatta’s Orb of Discord. An amazing Tracer player is hard to stop and a major distraction for minutes on end. If you’ve Zarya in your face and Tracer up your behind, this is not a pleasant place to be. Why Tracer: This team is about harassment and confusion, which Tracer excels at. Tracer (Role: Offense, Difficulty: Medium) At all times call out when you’re going to raise that Ice Wall! Many ultimates have been wasted because of Mei. Elevate slow-moving rivals onto Ice Wall to a) surprise the heck out of them, b) make them an easy target. With this team being DPS focused, Mei’s Blizzard ultimate can reliably deliver Team Kills.īasic Job: Keep an eye on choke points. Mei can close off routes using Ice Wall, which also serves as a great stopping tactic against certain ultimates. Why Mei: The ultimate shut-out, shut up and sit down hero in the game. Don’t stay in one place for too long, and especially not after some good kills. Venom Mines weaken attackers and alert to their presence.īasic Job: Use height to oversee large areas of the map, familiarise yourself with common placement areas for Bastion and Torbjörn turrets. She can remove Bastion and Torbjörn turrets from the table in an instant. Why Widowmaker: In no small way for her ultimate, which is indispensable for the whole team with one an eye on the next corner. Widowmaker (Role: Defence, Difficulty: Medium) He is horrible to use if opposing teams are good at spotting him, but is more formidable than Mercy. Zenyatta’s Orbs of Discord helps to eradicate annoying threats such as Torbjörn and Bastion, especially if communicated well.īasic Job: Staying alive long enough to remain effective! Seriously, the trick with Zenyatta is to spot and taint targets then slide back into hiding. Why Zenyatta: The core of this team are comparatively stationary but high-damage dealers, meaning that their targets fall much faster if weakened. Zenyatta (Role: Support, Difficulty: Hard) Never go lone-wolf, this seldom makes sense as Zarya is slow-moving in any case, but mainly because she is designed to be more powerful among friends. She’s engineered to fend off attackers her Particle Barrier empowers her Particle Cannon when it takes damage.īasic Job: Move with the team, and keep them protected with Projected Barriers which also benefits Zarya’s attack power. Why Zarya: In an organised team that knows how to stick together and coordinate, the damage dealt by Zarya to multiple foes can be sensational. Yep, no Reinhardt or Bastion they’re possibly the start of where you’ve been going wrong. We’ll look forward to your comments below as always (!) but here’s who we feel confident in pressurising attacking teams to the point where they feel like they’ve run out of options. While there’s no ideal/perfect set-up – the very best players will swiftly counter what they see upon first entering the map and spotting the silhouettes out for blood – there are clear favourites for very good reasons when organising your pain-in-the-ass defence. To be strong in defence, you need to take the fight to the opposition rather than sit back. The other team is trying to wear you down, and smart teams wait until the final seconds to clear the floor so as not to be contested. Victory after defending a point or protecting a payload in Overwatch can feel better than when you’re on the attack. Right now, this is about the best hero comp to keep attacking teams off your turf.
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